Forum:Territory application/AR104 Verdant Republic
- This is my 2nd attempt of a territory application. some things may be incomplete. IF YOU ANY QUESTIONS PLEASE DISCUSS IT BELOW.
Territory ID and proposed name | |
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The Territory ID (from OpenGeofiction:Territories, e.g. AR123a) and proposed name of the country |
AR104. Verdant Republic
Physical geography | |
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An overview of climate, topography and landscape of the country. It is advised to also create a sketch, you can add a link to this (hosted on imgur or similar) |
Tropical Climate In the North And East with a more cooler climate in the south and west. Plains in the north and north east with rolling hills in the east and towering mountains in the south west with forests in the west and far south.
i cannot provide a sketch due to lack of drawing experience. i will see if i can figure something out
Human geography | |
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A brief description of the territory demographics, economic development, land occupation, infrastructure and mapping style |
Population is 51.5% male and 49.5% female. most people are aged between 25 and 35 years old. the population is estimated to be around 45-90 million depending on my choices. most of the population will be around the plains area. with smaller population in other areas (e.g. hills. forests. mountains. etc.)
Its largest city is Verasha. Followed By Groenstad in 2nd place and the capital city of Isarhaven in 3rd place
this is Possibly incomplete.
History & culture | |
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A brief description of the intended culture and language |
The Verdant Republic boasts a rich and vibrant history, deeply intertwined with the ever-changing landscapes that define its borders. Here's a glimpse into the nation's remarkable journey:
Early Settlements (1 AE - 500 AE):
- Cradle of the Plains: The Verdant Republic's story begins with nomadic herder tribes roaming the vast plains. These hardy folk, known as the Veldnomads, lived in harmony with the grasslands, their lives dictated by the rhythm of the seasons.
- First Settlements: Around 1 AE, the Veldnomads began to establish permanent settlements along the banks of the mighty River Isar, which snakes through the heart of the plains. These settlements, primarily focused on agriculture and animal husbandry, marked the beginning of a more sedentary lifestyle.
- Hillfolk of the East: While the plains nurtured the Veldnomads, the eastern hills fostered a different culture. The Bergfolk, known for their skill in mining and stonework, carved out a life amidst the rugged terrain. Their ingenuity and resourcefulness provided essential tools and materials for the growing plains settlements.
The Rise of City-States (500 AE - 1000 AE):
- Fertile Grounds for Progress: The fertile plains and access to resources spurred rapid growth. Several city-states emerged, each vying for dominance. Notable among them were Isarhaven, strategically located on the Isar River, and Groenstad, known for its skilled artisans and merchants.
- Conflict and Cooperation: Inevitably, competition between the city-states led to skirmishes and territorial disputes. However, the Verdant people also understood the value of cooperation. Trade flourished, fostering cultural exchange and promoting a sense of shared identity.
- The Green Accord: By 1000 AE, after centuries of rivalry, a pivotal moment arrived. Facing a common threat from a nomadic tribe from the west, the city-states laid down their arms and forged the Green Accord. This treaty established a loose confederation, pledging mutual defense and cooperation in resource management.
The Verdant Republic (1000 AE - Present):
- A Nation Forged in Unity: The Green Accord proved a turning point. Over time, the confederation strengthened, evolving into the Verdant Republic. A central council, representing each major city-state, was established to manage trade, defense, and foreign policy.
- Forestward Expansion: With a unified front, the Verdant Republic turned its focus southward towards the vast Verdantwood. Initially met with resistance from the Sylvanfolk, the forest dwellers known for their deep connection to nature, a cautious dialogue began. Eventually, a treaty was reached, granting the Verdant Republic limited access to lumber and resources in exchange for respecting the Sylvanfolk's way of life.
this history was crafted using Google Gemini.
Past mapping | |
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To support your request provide links to areas of OGF mapping which showcase your mapping skill. Mapping relevant to the requested theme & geography is especially useful | |
The {{coord}} template can optionally be used to link to the OGF map - it results in a nice formatted link. Or you can paste in a URL. |
https://opengeofiction.net/#map=13/-11.3492/169.0513&layers=B
Username & date | |
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Sign and date the application by typing four tildes like this: ~~~~ |
-GlaringGaming 18/06/2024 17:05 BST
Territory application closed | |
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Further feedback was supplied in response to your direct message, ignoring that feedback to immediately recreate another application is not appropriate. Additionally, filling the application with AI generated nonsense is another massive red flag. It totally pays no attention to the territory neighbourhood, the native cultures. This is not an area where Dutch developed. No AR territory application will be considered until:
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The following resources can be useful in building up mapping experience: Help:Portal, Help:Making realistic countries, Help:Making realistic cities and also OpenGeofiction:Site policies |