Forum:Territory application/UL12k, Veridia

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ForumsTerritory application → Territory application/UL12k, Veridia


Please fill in the information below to make a territory request.
Noun Project Signature icon 619326 cc.svgTerritory ID and proposed name
The Territory ID (from OpenGeofiction:Territories, e.g. AR123a) and proposed name of the country


UL12k - Republic of Veridia

Noun Project Map icon 1463108.svgPhysical geography
An overview of climate, topography and landscape of the country. It is advised to also create a sketch, you can add a link to this (hosted on imgur or similar)


Veridia has a mountanious and hilly inland and a fertile, mostly flat, coast. The highest peak would be ~1030m. The country is very forested, which is its main industry.

https://imgur.com/a/Q42Awxs

Invest - The Noun Project.svgHuman geography
A brief description of the territory demographics, economic development, land occupation, infrastructure and mapping style


Veridia is a small country. Its population would be centred around the coast in one of the three cities, or in more rural areas where small towns and villages are very close to eachother. In non coastal regions, people might live in the larger towns in valleys or in smaller towns or villages which are isolated from the rest of the country by dense forest or tall mountains. The more remote regions might have some tourism industry, helping with infrastructure in the town.


Motorways and roads that are more than single-carriageway would be few and far between and concentrated in the cities. The road network is well maintained, but is made up of lots of small rural lanes, often made with tarmac or dirt.

Most people live in single houses outside of the cities, but in population centres some people might live in flats or in social housing estates. Buildings don't usually go higher than five stories with the tallest being an office building at 7 stories, in the capital city of Mortar.

The country makes its wealth from exporting lumber and also industrial products like airplane parts, pharmeceuticals and (most importantly) military and commercial aircraft with the state owned Aeris company. Veridia is expensive to live in (atleast in the cities) but has high social benefits and a good healthcare system. Crime is low, but not non-existent. Veridia's unguarded ports are a hub for smuggling narcotics into larger, neighboring countries. For this reason, the country has tight border controls in place.

Veridia has an aging population almost everywhere except the cities, as most young people are moving there for education or work. The population of the country is still rising, however.

Noun Project languages icon 105908 cc.svgHistory & culture
A brief description of the intended culture and language


The language spoken in Veridia is Veridian, which is English but with a few word changes and it follows more rules. It is a bit systematic, with almost all rules being followed (Mouse, Mice - Moose, Mooce - House, Hice - Why, Whye - Glyph, Glyphe)

The country has an ancient language, Tróman (a naming conlang i have made) which is used in place names. Mortar = "Mótarborg" (Gold/Rich Castletown)

The culture in Veridia is diverse but the country is primarily roman catholic. Most events revolve around pubs, or Tróvars, which are everywhere (for example some small villages can have two or three Tróvars) and drinking is a big part of the culture. The legal drinking age is 16 in Veridia. In recent years, the National Guards (police) have been trying to crack down on DUIs and other drinking related crimes by instilling harsh punishment for alcohol related crimes for the last 30 years. People in Veridia are very welcoming. Traditionally, this is because the country can reach freezing temperatures most of the year so leaving someone out in the cold is leaving them to die. Until the '90s, when new guidelines were put in place, most front doors in the country weren't locked or didn't have locks. Veridia has a large immigrant population but is having trouble housing them all. This has lead to a recent change in planning laws which will allow for the counstruction of more houses quicker.

There is a rivalry between two regions in Veridia, the Centar Region and the Socialist Republic of Veridia (1940-1986). In the early 80's a civil war broke out on the mainland part of the country and the areas are still scarred by it. War broke out was because the Centar region (which was more traditional, and opposed to the socialist government at the time, who were exploiting their land and trying to plan an atomgrad there) was being neglected, discluded from voting and even had their borders on lockdown at one point. The war ended in 1986 with a coup d'etat in Mortar, leading to a series of reforms and the current government being put in place.

Noun Project drawing icon 2123401.svgPast mapping
To support your request provide links to areas of OGF mapping which showcase your mapping skill. Mapping relevant to the requested theme & geography is especially useful
The {{coord}} template can optionally be used to link to the OGF map - it results in a nice formatted link. Or you can paste in a URL.


https://opengeofiction.net/search?query=Kilkarnal#map=13/16.0792/-107.3256&layers=B

Kilkarnal region is based on Ireland.

Noun Project Signature icon 619326 cc.svgUsername & date
Sign and date the application by typing four tildes like this: ~~~~


Veni Vidi Vici (talk) 16:24, 22 July 2024 (UTC)

Noun project 579150 Conversation.svgDiscussion
Discussion for clarification & decision
  • if it does happen that this application is accepted, I'd like to have all existing ways, points and areas in the zone cleared if that doesnt already happen Unsigned comment by Veni Vidi Vici (talk).
Dash.svg Territory application closed
More mapping required ⸺ Bixelkoven (talk) (West Uletha Admin) 20:17, 22 July 2024 (UTC)
Dear, Veni Vidi Vici. Your application is interesting and could fit in well but it could use some more mapping to cover it. What you have made in Kilkarnal could be improved upon. Notably the building shapes are highly questionable and should be simpler. Scale should be also worked upon. I think some tools found here could suit you well. A scale helper is there as well. You may look further on OpenStreetMap areas for inspiration and too learn how building shapes are formed. I may also suggest the JOSM tool for easier mapping.
Aside from that, I like what you've made in nearby Marshalstown, the scaling and shapes are better there. However, the roads could use more nodes to appear smoother. But again, more mapping is needed. I will gladly help with any questions regarding the mapping you may have. For a better shot at getting a territory I suggest you to detail out the area more with natural and urban mapping (buildings and amenities), and when you think you are ready, submit a new request. For what it's worth, for the same territory, as generally your plans suit the territory rather well.

I'll take all of this into account. One problem I have with mapping is that I focus on rural areas because they are what interest me and I've never lived in an urban area. Kilkarnal hasn't been updated for at least 2 months so my most recent mapping is around Ballymacmillan and Liscahir. I'm going to wait a while before submitting another request and try to rebuild Kilkarnal town. I have been putting off using tools like JOSM for a while now (I use QGIS for personal projects, but don't adhere to scale or anything) because the iD editor is so easy to use. What differences does it have? My other question is if I should be using points for shops and amenities rather than areas and just use the areas as the buildings themselves.

-Veni Vidi Vici (talk) 09:31, 23 July 2024 (UTC)

Regarding rural areas, I understand, I live in one as well. However, looking at various maps of cities around the world I've managed to get a sense of how they work. Most of the times they are just very large villages, which over time got denser and denser. So, road layouts in cities are nothing different to those of villages, it's just the amount of buildings that crammed together over time + the newer developments of the 20th and 21st centuries. Don't get me wrong, some rural mapping is also needed for a territory application, but so is urban.
Practicing to map to scale is very important. While mapping solo it may not seem like a problem, but in the long run you are surrounded by other mappers as well so your mapping may seem out of place with a different scale. As for the editor you use, you may use whatever you prefer, I am suggesting JOSM as that's what I use personally, and I feel like it is much more convenient to use and includes much more functionalities and 'quality-of-life' improving tools.
On the last point, either is fine really. I personally prefer separating the nodes from the buildings. ⸺ Bixelkoven (talk) (West Uletha Admin) 11:27, 23 July 2024 (UTC)