User:Martinawa
About me
Contact | Languages |
CA (D) ES (D) EN (C2) < JP (B1) |
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My Territories and Projects | |
Collaborative projects
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I'm a geography graduate, living in Barcelona, Spain. I used to study a Physics degree for 5 years, but I switched to a Geography degree in 2018. That year was a bit of a free space that let me map creatively and bring together some of my geofiction projects along with my imaginary country delusions. Currenly i am woking a 9/5 job in urbanism, but I still think about mapping continuously and don't hesitate to map after a busy day at work from time to time.I've always been obsessed with maps. Since I have memory I've had my head stuck around maps. I would get to open every book, specially in my grandparents' basement, which could potentially have a map on it. City maps, country maps, world maps, whatever maps. When I was a kid I said I wanted to be a cartographer. Then my high school years shifted me from there, but after some disappointment, I got back to my roots.
Larcetany (2023-)
I have recently changed focus on OGF, and I'm focusing individually on my interest languages instead of amalgamating them in a forced way. With Castellán becoming a collab territory and UL30cb also launching, I decided to abandon those languages and focus on Catalan only, the result of which is Larcetany, a territory in western Uletha meant as the motherland of the Catalan Language.
Cities
- Cirtella - The capital city, set near a cliffside between a river and the sea. It has all things a capital city would need to be called such.
- Calaire - Secondary city on the southern coast, more centered on tourism and commerce.
Topography
Yes, I've made a topo layer for Larcetany, of course.
Castellán (2021-)
I took over the country of Castellan as a collab territory in September 2021. Since then, I have been slowly developing the country, currently working in what will become a sketch of the natural mapping in the country, before further development is made, through roads and some cities.
Adaria (2018-2023)
This was originally a made-up country to hold all the fictional city maps I made when i was around 8-11 years old in MS Paint. Like, very early creations. These were lost in the bottomless pit of the digital data loss many years ago, and they would be so unpractical by my current standards I wouldn't draw them again. But their names still existed in the country.
The country was in its day a weird overdeveloped country supposed to be in the Namib Desert. Most of its wealth would come from diamond mining, which I learnt there was in the area, although not sure if in the area supposed to occupy the country. It was a mix of Catalan, Castilian and Japanese culture, well separated into three sections, with the Japanese section carefully put in the middle of the other two. A sort of ex-colonial merger, like a what if the Thirteen Colonies were actually colonized by different countries in the moment of the American Revolution.
Cities
- Moépolis (Now hosted in Arhet)
The most developed city project I've ever done, created in 2010 on a Sketch-Up drawing. After expanding the city to a point where the model wouldn't even be bearable to edit, and having a bit of a data loss on it, I decided to put it to an end and start to develop it as a map using the OSM technology. After finishing that too in late 2017, I even put a wall-sized map on it on my room. This is probably the project which I'm most proud of.
This was originally a hand-drawn map of an indefinite urban area that I decided to move to OGF. I still don't know how to continue it as it's hand-drawn, but it's a nice piece of mapping and I hope to eventually find some inspiration for it. The name of it originally wasn't Nova Nichiuri.
- Nichiuri (Now Chagüera, Castellán)
The Adarian capital and my first exclusive OGF city project. I started thinking about it as a reinassance of the original Nichiuri, but rapidly dismissed the idea as the coastline didn't fit for my original purpose. Rapidly I thought about making it a what-if Japanese colonial city, with mixed success.
- Chal (Now in Wallea)
This is one of the few Adarian cities I've never tried to map. It tries to imitate the Spanish colonial style, with some other adaptations to a very special terrain and geography in it. This is a very recent project so I have very little idea on what to do in it.
- Senos (Now in the Bai Empire)
This was a project for a planned city in a kind of Japanese style. It is heavily influenced on Sapporo. It was meant to be the northernmost extension of the Nichiuri metropolitan area as well.
Topography
I developed a topo layer for Adaria (now deleted) using the tools that OGF itself provides.
Inspiration
IRL Inspiration
My mapping model is basically Mediterranean, with very heavy influences on the geography of Spanish cities, with its hurried development in the 1960s and 1970s, and specially the Barcelona's Eixample, a very influential project in the earlier outside-walls development in the country in the mid 19th century.
OGF Inspiration
I've been mapping here since late February 2018, so I haven't had much time to look at all the countries and cities, but these are some that inspired me to make my own.
- Tárrasses - Map - Similar to the Ardisphere in general mapping (Because they are mapped by the same person), but also with incredible detail and city mapping. To me, the best-mapped place in the whole OGF world.
- Ostrina, Antharia - Map - SINGLE-BUILDING STREET NUMBERING?!?!?!?!?!?!? It has still a lot to develop but the work put here is incredible.
- Finkyáse, Kojo - Map - Barcelona grid galore, with Superblock implementation at places. Might need detailing, but as it is, it looks like a great implementation of the grid.
- Gobras City, Gobrassanya - Map - Very attractive example of a planned capital city.
- San Martín, Wallea - Map - Following its development since its very first steps, a very good inspiration on how to develop a big city from scratch.
- Huntington, Federal States - Map - Very similar collaborative development as Gobras city. Maybe a bit too much similar.